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Five tiny games worth a coffee break

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Some of our favourite games are tiny. One screen, one rule, one little loop you can pick up while the kettle boils. No tutorials, no 40-hour story, no "are you still watching?" Just a quick bit of fun when you want it.

This is the kind of game we love, and honestly it's the kind of thing we want to make. So here are five we keep going back to, and what we think makes them tick.

1. The one-button game

A lot of the most addictive games ever made run on a single button. Tap to jump, tap to flap, tap to flip. There's nothing to learn, so anyone can start in two seconds. All the skill is in the timing, and that feeling never really gets old.

2. The 30-second run

When a whole game fits into half a minute, "one more go" stops being a joke. Short runs with real stakes are why you look up and realise an hour has gone. The clever bit is making every run feel a little different.

3. The daily puzzle

The best small games end up being social almost by accident. A two-minute puzzle turns into a morning ritual, something you compare scores on and argue about in the group chat. The game is small; the conversation around it really isn't.

4. The fidget game

Not everything needs a win screen. Some games are just nice to mess with: stack the blocks, pop the bubbles, watch the sand fall. These ones live or die on feel — the weight, the bounce, the little satisfying click.

5. The idle one

Idle games turn patience into progress. They know you have a life, they reward you for coming back, and they tick along while you're away. Done kindly, they feel less like a trap and more like a quiet hello.

What they have in common

That's what we're chasing: small on the surface, good to come back to. Our first project leans right into it. More soon.

Want to see it first?

We're putting the finishing touches on our first release.

Notify me at launch